![]() ![]() This is usually in your documents folder. ![]() The way it's fixed is by changing the non-linearity calculation to make the steering linear (no dead-zone) near the center, then having it ramp up near full lock, so that you can still turn your wheels all the way. The goal of this post is to fix that non-linearity, and luckily, it's very easy for you to implement the fix. This non-linearity is mostly useful for game-pads. That's because the way ETS/ATS calculates non-linearity causes a dead-zone at the center of steering, which feels sluggish and unresponsive. ![]() This makes the steering less sensitive near the center, while still allowing for full steering lock. One way to fix this is to use non-linearity. You'll notice this when cruising on the highway and it feels like every little nudge at the steering wheel makes you fly of the road. That is, unless you have a steering wheel with more than 1400 degrees of rotation, you'll have too sensitive steering. There is a problem when using a steering wheel in ETS/ATS. ![]()
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